After the End

Interactive Rulebook & Player Companion

How to Play

This is a cooperative, GM-less survival horror game. Your goal is to survive, build a defensible Base, and explore the shifting, hostile landscape. The game is driven by player choices and automated outcomes from a standard deck of playing cards.

Action & AP Costs

Each day, you have a pool of Action Points (AP) to spend. The day ends when all players choose the Rest action.

Action AP Cost Notes
Move 1 AP Move to an adjacent, explored location.
Explore 4 AP Move to an adjacent, unknown location and reveal it.
Make a Check 2 AP Attempt to overcome an obstacle or attack an enemy.
Concede 4 AP Safely disengage from a check or combat. Costs 2 Stamina.
Forage 6 AP Perform a Forage check to find supplies or items.
Heal Wound 12 AP Requires a [Medical] item. Consume 1 Supply. Heals 1 Wound.
Project Work 12 AP Attempt a check on a Base Project.

Making a Check

All challenges are resolved with a check. Your goal is to meet or beat a Target Number (TN).

Result = 2 + Stamina Spent + Focus Bonus + Item Bonus + Background Bonus

The Consequence Draw

If your check result is less than the TN, you fail. Immediately draw a card from the Draw Deck to determine the final outcome.

Ace: Critical Success!

Your failure becomes a stunning success. Gain a Knack.

K, Q, J: Normal Success

Your failure becomes a simple success.

10 to 3: Standard Failure

You suffer the obstacle's listed Failure Effect.

2: Critical Failure!

Suffer the Failure Effect and gain a permanent Scar.